Blog 3: Physical Puzzle
Blog 3: Physical Puzzle By Payton Grady The Puzzle In my puzzle, I created an unusual take on a maze. Rather than simply searching for the correct way out, the player is looking at an entirely enclosed box. In this situation, the player is supposed to think outside the box by folding corners to find a proper start point and end point, and finally draw a path between the two. This combines several different puzzle types into one model: unusual use of an object, sequence, and preparing the way. Avoiding Poor Design According to Bates, bad puzzle design involves restore puzzles, arbitrary puzzles, binary puzzles, and designer puzzles. Restore puzzles are bad designs because they immediately punish the player before giving them a chance to study their puzzle environment. I avoided this problem by excluding any sort of punishment for players who don't make the right guess the first time. I feel as if my puzzle got close to being an arbitrary ...