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Showing posts from February, 2021

One-Sheet 01: The Maze

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 Payton Grady   Alley Maze Background:                  This labyrinth was inspired by several real-world photographs of alleys and adjusted to fit the  scope,scale, and gameplay style of a maze. To portray the scenery of an alley, I started off by adding a platform that the player stands on before walking down a staircase. This was important because alleys typically involve a tightly-confined space between two walls, occasionally with stairs. These stairs would be the arrival to the maze, and also the arrival out of the maze. The goal here was to present what the world would look like before descending into an alley that is lower to the ground, using the form of the surface and the void within the alleys. Without being an underground section of a larger world, this would not be an alley; rather, it would simply be a maze. While stylizing the experience of being inside an alley, I tried to keep the walls within a reasonable alley height. I tried to make these long enough to feel more l