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Showing posts from March, 2021

One-Sheet 02- Communication

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  Payton Grady Junkyard Platforming Background                  Having revisited the Door Puzzle, I made a few changes. I added a junkyard-esque theme to the map to color code different objects. While some crates in the junkyard are a darker color and a rectangular shape, other crates are a brighter color and more of a cube shape. This color code is used to symbolize what can and cannot be used. I also used a mix of text renders and lights to reinforce what can and cannot be grabbed.  The Constructivist Method The constructivist method, based on behaviorist and and montessori principles, was also incorporated into this project. This involves operant conditioning, which according to the text “involves changing voluntary actions of subjects via positive and negative reinforcements, as well as punishments.” (Totten 214) As an example of positive reinforcement, I have made the player able to enter different districts, which each become a checkpoint when they show they have learned the grab